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Over the past few years, I have taken a step back from being a user in the VFX Industry and started to transition into the software side of it.  This has given me a much broader view of the CG industry as a whole.  This view has given me a great perspective of the global industry which I would have had a difficult time perceiving as an artist in the industry.

 

During my free time, I still enjoy digging into my own artistic and development projects which can be seen in my sketchbook, and dev sections.
 

Model

Texture
Lookdev

Light

Dev

Katana

Houdini

Maya

Nuke

Substance

Mari

ZBrush

Python

C++

VEX

Lua

BASH

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