top of page
Featured Posts

Salt Flats

  • bmfukushima
  • Mar 18, 2022
  • 1 min read

Picked up Substance Designer to see what it could do.


This is a primitive plane with a procedural texture from Substance Designer applied to it. Render with a basic IBL setup in Renderman.


Shader could still use alot of work.




Related Posts

See All

Comments


Copyright © 2022 Brian Fukushima. All rights reserved.

  • YouTube
  • LinkedIn
bottom of page